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It adds two new weight classes
24-03-2017, 06:08
Post: #1
It adds two new weight classes
For the third title, which the publisher teased at E3, "the mission for this game was you have to want to buy this one."It adds two new weight classes and over 150 fighters, plus a PRIDE mode that lets players compete using Japanese MMA rules, among other new rules. Most importantly, the control set's been modified to NBA Live Coins expand the game's audience, helping UFC Undisputed 3 aim more broadly than the prior iterations."There's a brand new control set

that everybody can play, and now it reaches to NBA 2K18 MT a broader audience," Bilson says. "Let's put it this way: Even I can play now... and I also think it's going to play well to the audience. It's a brand new package."The company's confident that UFC Undisputed 3 represents a clearer value add over the second game than the second game represented over the first, and with features aimed to expand the audience THQ is relying on the game to help it meaningfully grow

licensed brand."I think we've solved any issues in terms of upgrading the software," Bilson adds. "Now you can look at it as a game that's been in development for five years." Gamasutra's full interview with THQ's Bilson will run in the coming week.Fable creator Peter Molyneux said that the recent E3 press demo of the Kinect-based Fable: The Journey misrepresented the final product, and that the game will not be an on-rails experience."I made a horrendous mistake on the press briefing demo by

out the navigation, allowing players to move," Molyneux said in a video recorded by OXM. According to the video, the demo of Fable: The Journey seen during Microsoft's E3 press conference did not allow for player movement, but Molyneux insists that the final game will be different."I'll just state on record now that Fable: The Journey is definitely not on rails," he said.Fable: The Journey, which uses the Unreal Engine 3, is an action-adventure title that allows players to mmogo battle monsters and cast spells using body and hand gestures.
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